• Captain Pain

The Never Ending War: Part 2

Updated: Feb 7, 2020

Who wants barbecue?!

The following message is brought to you by Captain Pain:

In the year 1983, the North American video game crash had begun. By the year 1985 home console companies, computer companies, and game developers either lost a lot of money, filed for bankruptcy just to try to survive, or possibly closed their doors for good. Hell, some companies did all three. An industry that was worth around $3 billion dollars at the start of 1983, was now worth around $100 million.

While things in North America looked like the end was near, in Japan gaming was booming. The only thing that was slowing down console makers in Japan, was how to get into North America, with everything going down. In 1985, Nintendo figure it out. By marketing the NES, as a must need for family home entertainment, and not as a video game console, made it a must easier sell to the North American audience. This also opened the door for other console companies to sell their products in the US as well. The next biggest was Sega. With the introduction of the Sega Master System, started the riviary between Nintendo and Sega. With both companies out with 8-bit systems, and then later with release of both the Sega Genesis and the SNES that were 16-bit systems, fans refer to this time as the “Bit Wars.”

During this month, we will be talking about game consoles that were released after the US game crash, all the way up to current systems. Some that you may like, some that you may hate, and maybe some that were nothing more than an expensive paperweight. Which ones are your favorites, which are the ones that you can’t stand, and which ones have you never seen, heard of, or never played before? Come join us as we go down the road, and explore all of these consoles and companies.

End of Message.

#Gaming #CaptainPain #Nintendo #ConsoleMegaWarsMonth #Announcements #SEGA #Microsoft #Games #Sony #Consoles #Hardware #News #TheHBCL

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